Nintendo have reported a loss of $49 million for the quarter ending in June. The company stated that an appreciation of the yen, a decrease in the hardware sales of both 3DS and Wii, and a year-on-year decrease in the sales of amiibo were the culprits of the loss.
During the three-month period ended June 30, 2016, for Nintendo 3DS, Kirby: Planet Robobot, which was released globally, showed steady sales. In the U.S., BRAVELY SECOND: END LAYER was released, and in Europe, Fire Emblem Fates: Birthright/Conquest was released and both titles got off to a good start. As a result, the worldwide sales of Nintendo 3DS hardware and software were 0.94 million (7% decrease on a year-on-year basis) and 8.47 million units (7% increase on a year-on-year basis) respectively.
With respect to Wii U, in addition to titles such as Star Fox Zero/Guard and Mario & Sonic at the Rio 2016 Olympic Games, which were released globally, Splatoon and Super Mario Maker which were released during the prior fiscal year showed steady sales. The global sales of Wii U hardware and software were 0.22 million (53% decrease on a year-on-year basis) and 4.68 million units (3% increase on a year-on-year basis) respectively.
For amiibo, the figure-type and the card-type sales remained at approximately 1.70 million units and 1.30 million units respectively mainly due to a lack of new titles that are compatible with amiibo.
Download sales decreased year on year because sales of in-game downloadable content were down.
In addition to these results, due to foreign exchange rates being impacted by significant yen appreciation, net sales were 61.9 billion yen (of which overseas sales were 44.8 billion yen or 72.3% of the total sales) and operating loss was 5.1 billion yen. As a result of exchange losses totaling 35.0 billion yen due to the appreciation of the yen, ordinary loss was 38.6 billion yen and loss attributable to owners of parent was 24.5 billion yen.